@startuml
sprite $photo_film [48x48/16] {
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}


!define FA6_PHOTO_FILM(_alias) ENTITY(rectangle,black,photo_film,_alias,FA6 PHOTO_FILM)
!define FA6_PHOTO_FILM(_alias, _label) ENTITY(rectangle,black,photo_film,_label, _alias,FA6 PHOTO_FILM)
!define FA6_PHOTO_FILM(_alias, _label, _shape) ENTITY(_shape,black,photo_film,_label, _alias,FA6 PHOTO_FILM)
!define FA6_PHOTO_FILM(_alias, _label, _shape, _color) ENTITY(_shape,_color,photo_film,_label, _alias,FA6 PHOTO_FILM)
skinparam folderBackgroundColor<<FA6 PHOTO_FILM>> White
@enduml